AI Insights · Timothy · October 2021
Top 5 Cannabis Games on iOS in France Q3 2021
In Q3 2021, the top 5 cannabis games on iOS in France showed varying trends in downloads, revenue, and active users. Here’s a look at their performance.
In the third quarter of 2021, the top 5 cannabis-themed games on the iOS platform in France exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Let's delve into the specifics of each app.
Weed Inc: Idle Tycoon from Metamoki Inc. showed varied weekly revenue, peaking at around $4.8K in mid-July and then gradually declining to approximately $1.3K by the end of September. Weekly downloads reached their highest at 11K in mid-July, followed by a downward trend, closing the quarter at around 3.3K. The app's weekly active users mirrored this trend, starting at 25.4K in late June and ending at 12.1K by late September.
Hempire - Weed Growing Game by LBC Studios Inc. experienced a steady rise in weekly revenue, starting at about $870 and peaking at $2.1K in late August. Weekly downloads showed a similar upward trend, beginning at 730 and reaching a high of 1.4K in mid-August, then tapering off to 741 by the end of September. Active users also saw a gradual increase from 3.1K in late June to a peak of 3.7K in mid-August, before falling to 2.9K by the end of the quarter.
Bud Farm: Idle Tycoon Game, published by LDRLY, had fluctuating weekly revenue, with a notable spike to $1.7K in early August and another rise to $1.6K in mid-September. Weekly downloads saw a gradual increase, starting at 405 and peaking at 917 in mid-September, followed by a slight decline. Active users increased steadily, from 643 in late June to a high of 1.4K in mid-September, before slightly decreasing to 1.3K by the end of the quarter.
Weed Factory Idle from Spider Solitaire had minimal weekly revenue, with the highest being $47 in early August before dropping to zero by mid-September. Downloads showed modest growth, starting at 261 and peaking at 374 in early August, then stabilizing around 250 by the end of September. Active users followed a similar pattern, increasing from 807 in late June to 1K in late September.
Weed Firm 2: Back To College by Ludum LLC saw steady weekly revenue, with peaks of $297 in early August and $261 in late August. Downloads remained relatively stable, ranging from 277 to 434, with a peak in mid-September. Active users hovered around 851 in late June, peaking at 1K in mid-September, and then slightly decreasing to 809 by the end of the quarter.
These insights illustrate the dynamic performance of cannabis games on iOS in France during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.